<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming on runaho.dev</title><link>https://509e044b.runaho-dev.pages.dev/categories/gaming/</link><description>Recent content in Gaming on runaho.dev</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 22 Nov 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://509e044b.runaho-dev.pages.dev/categories/gaming/index.xml" rel="self" type="application/rss+xml"/><item><title>'Journey' From a Game to a Work of Art</title><link>https://509e044b.runaho-dev.pages.dev/notes/gaming/</link><pubDate>Mon, 22 Nov 2021 00:00:00 +0000</pubDate><guid>https://509e044b.runaho-dev.pages.dev/notes/gaming/</guid><description>&lt;p&gt;






 
 
&lt;figure&gt;&lt;img src="https://miro.medium.com/v2/resize:fit:1400/1*QJKEP2JO0-NqywdBX0dkOQ.jpeg" alt="Journey" class="mx-auto my-0 rounded-md" /&gt;
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&lt;p&gt;Journey A non-violent game&lt;/p&gt;
&lt;p&gt;Today I will tell you about my experiences playing the game called Journey.&lt;/p&gt;
&lt;p&gt;To briefly describe the game, we can say that it is a simple journey game. So, what has this game done differently, why is it a work of art for me and how has it managed to become one of my favorite games?&lt;/p&gt;
&lt;p&gt;There are many reasons for this: The drawings, the fluency of the animations, the music, the storyboard, the shortness, the mentality behind the game, in short, the whole game.&lt;/p&gt;</description></item></channel></rss>